tisdag 21 juli 2015

Settling on a colour scheme for the wracks.

I have had very varying results when i actually go ahead and deploy my wracks. Probably becuase i tend to use them as a "hammer" unit, the kind that you gladly take advantage of, and for granted when you play Marines in general. The problem is that the Wracks might roll with T4, which is a rarity for the Dark eldar army, but the 6+ save, S3 and the straight lack of shooting (Except for two flamers or fleshbane guns per ten bodies) means that they will have a hard time surviving overwatch. And AP5 and Instant death will laugh at your measly save and Power from pain rolls. 

Still the Wrack's as a model is probably the only unit that has gotten a lot of my Non-40k playing friends to stop for a moment, hold it up and ask what is this guy's deal. I mean the variation on the kit is amazing. You have double arms, double heads, and a spine that grows over your head like antlers and gives you the drugs you need to beat shit to death. And i guess that 10pts a pop for two 4+ poisoned CC weapons, plain FnP and T4 is pretty ok. Particularly when you start shenanigans with Coven formation. 

still looks a bit Dark Eldarish somehow.
The scalpel squadron is probably a good "minimum investment" you need two groups of wracks deployed in a Venom each. They Deep strike in on Turn one automatically. If they score first blood, you get D3 Victory points. I know i am late to the party, but if you are not playing Maelstrom, that is pretty good. The unseen point is also that, as Dark Eldar, you will probably be giving away First blood on a semi regular basis, so just denying that, while possible negating a slay the warlord that your opposite will score (if you do have a living HQ at the end of the game semi-regulary, PLEASE tell me how you do it). That is pretty wicked as far as i am concerned.

Still. Moving on. I couldn't really decide on what scheme i wanted, Gw's paint channel is the pink of raw muscle tissue exposed, or the pale'd gloom of a long abused tool that has gnarled skin that has paled whilst dwelling in the forgotten laboraties neath the hellish portcity of Commorragh. 

But i wanted to try something new, to stretch my proverbial legs. So i went ahead and tested out two Schemes, that first one, the Druchii violet shading, that has been paled a tad more, is consistent with what i use on the exposed skin of my other DE. But i also chose to try using the P3 Turqoise ink, and it gave a beautiful result. 


The Wracks i  painted were probably the first set of modells that i was very happy with, a simply astronomican grey watered down for skin, with the P3 ink, and then some highlighting on the torso, some null shading, and the some more P3. The silver on the bracers and the valve his chest blends in nicely in my opinion. 



The Purple ones wound out ok, but i was pretty set on the Turqoise scheme, yes, that wrack is using a human head for an IV stand, not to weird when you remember the post gothic "skull" fetisch that the empire has on a whole 


Following my instincts yielded a pretty good result with the turqoise, so i went ahead and did the "red" scheme that geedubs has on their youtube, but it just would not take properly i think one of the reasons is that i had a grey undercoat, and not rakarth flesh (which is paler) so in the end i did the same as above, but highlighed and drybrushed some khorne red (befitting my mood a the time) but it worked out pretty ok in my opinion. 

I did a few turns of 'ardcoat on the bracers and mask, and and in my opinion that made all the difference. 

Finally, a group shot with my newly painted Haemonculus, meaning that i now have one of EACH Hq selection, except the named ones, maybe Drazhar is next? getting me some o' dat sweeeeet 2+ save that i hear is all the rave for the lesser races. 



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