söndag 29 oktober 2017

I went to scandus 2017- Day 2

so still on day one i had my second game of Zone mortalis ever.

this time the match up was Mechanicum Vs Mechanicum


My opponet was a cool dude who had travelled from the neighboring country of Denmark and who i first encountered  at the hagvarian betrayal.

His list was a cybernetica themed mechanicum list (which means that you get an additional 12" for cybertheurgy and your battle bots get +1 initiative) and he had more of a close combat theme to his army rather than my shooty themed bot list.

Two magos, one group of arlatax (Domitar chassis with electro whips, a 3+ save and generally more geared towards fighting in close quarters) two groups of close combat thralls with fearless, a group of castellax with mauler bolt cannons. so a motley group of units.

The mission scenario was that we had boarded a ship in orbit of the Scandus system and so, as the attacker my job was to assault the knight and destroy it's three shields (AV11 3hP), to do that i had to move towards his knight bay, and destroy, if i managed to do thus it counted as me having coerced the knight to turn his colors and swear fealty to the war-master. However, if i failed to do this before turn 4's end, he would simply open all the void doors, opening the ship to the cold void, and leave the battlefield.

The knight was worth 3VP, we had slay the warlord and killpoints per units. So, off we march!
my opponent places his units in anticipation of dying for the knight 
i get to set-up first, and i place both of my thallaxii into reserves (half my army, remember) the Castellax group up with my magos opposite of the door to the hangar, and my vorax are put behind a wall just ready to enter a long corridor directly into my opponents deployment zone , i'm imagining the magos progamming them to enter a neural pattern intended for totally massacring the enemy. A fire and forget weapon of pure terror.

Unfortunately my danish opponents seizes, so the arlatax Zoom towards my vorax ,intent to kill.  While his castellax wand out to fortify the hangar.

His arlatax comes into range of my Vorax, i fire all weapons to little effect, hitting with seventeen shots, and wounding with six, doing one wound. not my best shooting. He charges in the following turn ,and wipe the immediately. Whelp.

It is a this juncture that one of the TO's walk past and declares that the disorganized state that the boards have been left (After the armies on parade before lunch) are now applicable for ALL tables. to simplify matters, i ask him why that applies to us, and he points out to a venue of direct approach into the hangar that i had missed meaning that i can bring all of my thalaxii into the hangar unless my opponent takes moves to stop me.


My thalaxii crush the heathen mechanicum lingo beneath them and move into the opening to the chamber. 

The arlatax consolidates to me, and just as all the doors open due to foreign djinn skein (a roll on the random event tables) my castellax lumber into the path of the arlatax slavering for more death, they crowd the corridor that would let him take a bead on my thalaxii, and open fire at the arlatax, intent on buying them moments by covering the pathway with the castellaxii's immense bulk.



That was when it happened, on my opponents turn 3 he asked me if i knew the random events table by heart, and i told him that the major game changers were a roll of 2 or a roll of 12.

Whereupon he manages to roll a natural 12. I look at it incredulously, and he asks me what it means. I tell him this means that we roll a d3+1, and then we take turns placing a large blast template with S10AP1, scattering 3D6. He goes first, and places it on my thallaxii looking to rudimentarily guide the lance strikes onto his opponents, sealing his victory. The lance scatters right off the board.

My turn, i place it covering both of his magii, one of the castellax and a group of thralls.

No scatter. In one random event i manage to get two slay the warlord and one killpoint. 

he rolls his second barrage, and kills three thallaxii


the remnants after the blast
 Now, i have to say, that without this random event i would have lost.I rolled poorly with everything up to that point, so randomness had not been a friend thus far, but this must reaaaalllly have stinged my opponents. But he took it on the chin and made a laconic regard on how randomness kind of hurt like a ton of bricks in ZM. His danish colleague came over and said that the TO's had declared that lances couldn't pass THROUGh walls. But that still left both magii dead.

his well painted and converted magii. 


my thalaxii jump in 

With that my Thalaxii jump into the hangar, shoot at the shield, strip one HP and then charge in with meltabombs and i take the knight. 

With one turn of ZM remaining we called it there. And i got a victory. Yay. 

The nature of my victory left me with a bad taste in my mouth, but at this time of the evening i grabbed my victory regardless of it's nature, and just bought my opponent a beer and we shot the breeze for a while. 

Then it was time for the knight joust! Everybody present could take a single LoW up to 500 points, and got a card with either loyalist or traitor, which you only showed after you had shot at, or been shot at by another player :D 

Great fun was had and i went home pretty damn late. A good mood and a fine set of players. 



The next day was a big game for me, Vs a really nice Mechanicum player that i met last time as well (good community as i said before), he had a struggle that I've never before known was usual for Mechanicum player, he wanted to have a Mechanicum list that was fun to play, yet not a dick kicking extraordinaire, so he self-imposed limits to make sure that there was some give and pull for both participants. we talked about it a bit and it turned out that he had played games with his mates and some of them turned out to completely trample whatever he faced, so he had taken lengths to make sure that he had a fun crunchy list that adhered to his fluff, yet wouldn't be a pushover either.

I can respect that sort of commitment and he was a really cool guy to face (here as well)

Usually his Mechanicum fights for the glorious liberation that the warmaster will bring to all enslaved citizens of the wider imperium. But this time he was assigned to the loyalists (too few loyalist players) no doubt due to the archaeotech prizes promised to them in exchange for their loyalty.

As far as i can recall he had

Caleb decima
HQ magos dominus

two krios venator tanks
one krios tank
two thanatar with plasma mortars
two fearless thrall herds with FnP
one group of thallax
one group of secutarii with haywire spears
three triarios
one vulturax
one group of myrmidion destructors
One knight porypherion

his right flank centered around the knight porypherion
I rolled for first turn, he used a re-roll dice but still rolled under my 5, so i got to set up first. The missions was for kill points, tanks giving II pts, and IC III pts, with price of failure and slay the warlord in effect


I started by centering my left flank with the Whirlwind scorpius and my infantry to oppose his secutarii and thralls, counting on their trusty bolters to clear out those masses of T3, and hopefully their Multi melta could clear a tank or two



My middle was centered by my knight house (trying to double down to concetrate my firepower and looking like they could actually move through the middle) with my tactical support team in the achille behind them, feel safe behind the knights ion shields.
 my right flank was grounded with my mortars and the praetor in the Landraider phobos. with my recon squad wanting to jump on the building behind my cup. So as to give fire guidance to the quad mortars and my 72" laser destroyers



My opponent mostly aligns his knight to the right flank, and wraps it with secutarii, while keeping his left flank populated with triaros tanks (expressly to use the shock rams against my land raiders) and krios venator anti tank weaponry, his back lines has the myrmidions and some thralls.


So he rolls of to see if he can manage to seize the initiative, he rolls a two, whereupon i breathe a sigh of relief, he discards one of his reroll dice, and rerolls. Natural six.

He then uses one of his one-off skill cards and gives the knight porypherion "it will not die" which stacks "blessed autosimilacra"  these stack, meaning that the knight now gets to roll one dice where it regains a HP on a 6+ and then another dice to regain a HP on 5+. To be fair he completely forgot about this until turn 3 and over the entire match he regained about 1 HP.


So he starts, He advances with all the Triarios, moving towards my Land raiders looking to get a turn two charge with their blasted shocks rams, the thralls move towards my recon marines hoping to bog them down, the thallaxii jump towards objective number two in the middle. His warlord stays in the Macroarid explorer ( a souped up mechanicum landraider) and his krios venators realigned to get a bead on my knight hold. while an ordinary krios shoots as well.

After re positioning his one magos rolls cybertheurgy to let one of the thanatars fire twice, getting it off, the krios venators sound of their archaic weaponry and the thanatars fire off the superconductive yields of their plasma mortars, making a mockery of the knights opposing them. My knight errant and the land raider achilles as well as the knight atropos get's covered with a total of 8 large blast templates. My knight errant gets to bear the brunt of the explosive yields and his shields buckle beneath the maddening mechanicum bombardment his ablative plating buckling and the power core detonating beneath the punishment, the land raider Achilles suffers the same fate and fails all his cover saves, the tactical support team suffers a similar fate and the siege breaker takes a a lighting blast intended for his team.

the last survivors bailing out to flee towards my lines


So my turn one starts with a knight down, a land raider down and my atropos suffering from only having 3 HP left. So i advance with a firm goal of taking out all his armored assets, realizing that i am up a creek and need to minimize the threat to my remaining few tanks.

My recon marines jump up on the building effortlessly and gives fire guidance to my mortars and laer rapiers (letting them draw line of sight from them instead) , my atropos strides over the molten slag of my errant and moves towards his lines, it being the sole thing that can reliably fuck up his Porypherion, my rhinos zoom forward, one disgorging it's marines, and the other one going a bit further to align it's multi melta.

my land raider phobos stays still, my praetor six inches and he goes forward six inches and moves towards the triaros aimed straight at the heart of my lines.

the left flank after my praetor ripped a triaros conveyor in two and thralls poured out, like a mechanicum pinata


The praetor sqaud fires two combi meltas at the triarios shaving off a hull point, and then charging it and making short work of it with their chain fists, the atropos shoots his D-laser at the thalaxiis, and manages to overcharge the atropos cannon at the triaros in the back, rolling a six on his charge shot and he creates a vortex that does D-strength damage ( rolling a 1 by the by) ripping a hole in reality that only grazes the tank, but remain fixed in place. Then charging the thalaxiis and punting them of their objective and then sweeping his laser over them as they attempt to flee.

combined shooting from my rhinos manges to almost kill a venator and an ordinary krios tank goes up in flames, while the marines rapid fires their bolters at the hoplite skitarii.

The Scorpius takes aim and fires a maximum of four rockets (1+d3) that snake around the thick front plate and strikes the krios in their flanks, managing to kill a last tank
at the end of my turn one 



Turn two followed, his porypherion shoot missiles and managed to shake my scorpion, rendering it useless, one of my rhinos gets blown up, and the few remainign marines pour into a crossfire of plasma mortars, the marines squad already out gets decimated and killed wholesale by thralls.

His vulturax comes flying in and rips a whole in my land raider phobos, but it survives with a last Hp remaining. My knight atropos bears the brunt of his porypherions shooting (and not until now do i realize that my ionic FLARE shield gives -2s to templates from the front, and -1 S to all shooting from the front) and ultimately it's heavily armored torso gives way to sustained fire, it's unstable reactor blowing out as it hit's the ground, the resulting explosion killing two legionairres.

However, at the end of his turn it turns out that my ZM contemporary has performed some heroic feature forged in the blood of loyalists, so i am to be rewarded for all his hard work.

All right i think, what do i get, a Xiphon? a Fire raptor?

On wings of fire shall his fury descend.


 Put the kids to bed, i'm going to play blue.

MOTHER.FUCKING.THUNDER.HAWK

 Praise those madmen of the twelfth, i may have a chance of turning this!

My beleaugered third turn start with me firing the turbo laser at his knight , hitting and rolling.

a 1 on the destroyer table. (do one HP damage) the entire match i roll two ones and a two, doing four HP to that damn knight. I also fire all my missiles at it, while letting it's heavy bolters whittle down his skitarii and thralls. As it cannot jink it starts hovering and drops out the solar auxiliasquad with a multi laser that came with it.

Meanwhile my opponents lack of despair turns into hungry opportunity, if he can kill the thunderhawk he will get ANOTHER price of failure point, i realize that he is entirely correct, but i move on, with little choice than to kill as much as possible,

My assault squad deepstrikes in, and takes objective 2 thusly ensuring their death in the preceeding turn. My preator moves forward looking to wreck his macroarid explorer, and my recon marines fire slug after slug of their shotguns into his thralls, hoping to clear a path which they do aso i charge and wreck it with my praetor, calleb decima jumps out . My vortex wrecks the Myrmidions triaros and they bail óut.

my tactical support team desperately fires melta guns at his flying damn vulturax, hit it twice over (with snapshots!?) and grounds it just in front of my laser rapiers, my rapiers and quad mortars manages to kill the last triaros and krios tank.

So we go to turn three for my opponent


his thralls dogpile towards the saux squad, and try to charge, the other thrall squad try to swamp my praetor, but takes overwatch and fails to get into CC. his thanatars fire maulers at my flyer and it takes hull damage from the knight as well.


We call it by the end of turn 4 wherein i have killed decima, phosphexed the myrmidons but i have little left to call on, the thunderhawk bites it turn four landing on a sizeable part of the battle field and killing a thanatar.

It ends on a more even note than i thought, meaning that he only wins by three points. Raising my spirits.

Unfortunately, in hindsight, i realized i said "That does WHAT, oh, av 14 AND ap2 shooting? of courseeee it does, g'damn mechanicum" the guy i played was very cool and he assured me i did not come of as a whiny bastard. But i think he was just a swell guy,.

this was also something my opponents said the next match.


This was to be the last ZM of the day, so that everyone could stay and help the TO's clear up. Which i think was a great idea.


So, ZM, the scenario was that we had infiltrated an ostensibly neutral ship, and had to scramble to take ground and escape with the arcaeotech before we were all killed by Rad poisoning (from turn one and onwards we got -1T turn one and -2 T on turn and so forth) and we had kill points as well, if you ended a scoring unit in the opponents deployment you got 2 VP per squad,. and elites were scoring,

Him, playing Alpha legion marines, realized all his stuff would be dead by turn 5, so he would not be able to win unless he
A) tabled my
B) tried to keep in reserves.

Neither of which he seemed enthused about.

The guy i met had played Warhammer since 2'nd edition and had a lot of old goodies, he was the loyalist general and played loyalist AL. He had a cool non- metallic scheme. i have a picutre of it here

love those old landraiders!



his army was

Armilius dynat
tactical support squad with ten  melta guns
two tactical squad with vexilia
two contemptors

i asked "why dynat" it was all he had for a Hq choice at the moment, so that was that. Overall cool looking army and nice dude.

i deployed first putting my vorax to mirror his tactical squad


and my magos to mirror dynat

he had both contemptors in reserve, and i had my thalaxii in reserve

my one way to contribute to the the traitors tally. 
 the objectives were in both of his sides of the deployment area, so i figured i would let my vorax have one last shot at a kill mission, so i sent towards his tactical squad to steal objective four

objective four within shooting distance 
his turn one, he advanced towards objective four, and dyant stood still looking at my magos with sneeering contempt (as one correctly should when playing AL. i approved wholeheartedly)

My vorax advanced, and shot at his tacticals, killing all except four, my magos advanced and used cybertheurgy and shooting twice with one mauler bolt cannon, by foregoing shootin with it next turn (and in the meantime explaining what cybertheurgy was, which is a bit strange if you've never faced it) and fired mauler bolters at his tactical support marines( surprising him yet again with having AP3) killing six marines outright

his turn two his contemptors come walking in, and he makes a clever decision by deciding to have them move into my deployment zone, since they don't have a Toughness value they are unconcerned with the rad poisoning leaking into the air, and i have to shift them or risk losing the match.

His tacticals use fury of the legion on my vorax, and i surprise him with a 3+ and having T7. Losing not a single wound on my Vorax, and my magos gets to eat melta shots but using the patros cybernetica rule i i shift the one wound i take towards my Castellax. afterwards his other tactical squad runs into the path of my magos, keeping Dynat safe for another turn and trying to at least play to his objectives

A brave squad of heroic alpha legionairres nobly, NOBLY i say, sacrifice their lives to save armilius dynat 

Unfortunately for him, in my second turn my thallaxii come in, and the one with Plasma thrusters grab objective one and shift that squad, and the second squad takes objective four while my Vorax assault and slaugter the veteran squad. My magos and his castellax flame into the squad opposing them, and then charge into them, and consolidate into dynats squad.


My vorax are consolidating towards the troops remaining 
The rest of the game consists of me having all of my units moving towards his contemptors, i manage to charge them turn four with melta bombs,their atomantic shielding buckling beneath the repeated maglocked meltabombs taking them apart andwith me doing my first tabling. Meaning that i score six points for my game. And he scoring two for the loyalists.

This was a slightly one-sided matchup, not in the sense that his army was bad somehow, but rather that my army lacked any sort of AV, and due to that his meltabombs, meltaguns and so forth weren't really applicable, but then again having played some other games i realized that my army was pretty good in ZM, which i had no idea about in advance. But we shared a traditonal swedish cracker-choco and laughed a bit.


After that game we started cleaning up, and the last scores were tallied. It turned out the loyalists won, with somewhere less than ten points. so it ran reallyyyy close.

So the loyalists all took a knee afore the sword of scandus and their general raised the sword high and celebrated their victory, anointed in glory wearing the gilded laurels of victory.

That is not a parable or metaphor. There is a LITERAL fucking Sword, and a G'damn set of laurels for the general to wear. Let me repeat that.

LITERAL.FUCKING.SWORD.

That YOUR name can be written on if you win. So if nothing else adheres to your niché of what a good tourney is, look at that sentence, and feel it envelop you in a lust for glory.

So we were done, i'm putting up some cool pictures of armies and the painters names, just go give you an idea of what the painting scene was like (wonderful i have to say, glorious armies and all of them painted to a high level)




















so after that we had the Charity raffle, where the main prizes were Three separate knighthouses, a warhound titan (of the non-australian yappy dog titan) and a lot of smaller nice prizes, like limited edition books and forgeworld blisters.

The first knight house went to a guy who was completely new, and just got into the hobby, who bought LITERALLY the last ticket sold XD good on him, a good friend of the general of the loyalists. The second knight house went to someone over the pond.

The third knigt house went to some asshole named kristoffer sat, so i was dissapointed and stood up and clapped my hands laughing a good laugh for him....why is everone looking at me, and then i stopped clapping and yelled "hwhat!?"and i somehow propelled myself to the stage, and received congratulations from the organizers as well as the magnificently cool guy who painted these (jodi chapman of painting chap studios)


This is a beautifull knight house consisting of ALL knights available, painting in the hauntingly beautifull style of house macabius, including my OWN porypherion. Meaning i can field it twice and then explain to everyone how woefully UNDERpowered it is

This entire army is (again reiterating) beautifully done, and my pictures are really not doing it justice here.

they look so beautifull, don' let my shitty pictures fool you 


Which gives me a perfect incitement to sell more of my 40K stuff.

Next, another update on my Night lords project, for some reason i have now made a decision to do 2000 pts before decembers end

here is a small sample

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